![]() ![]() The Ice Age: The climate-altering effects of the devastation continued leading to a global ice age.Barraged by invading orcs, goblins, homarids, thrulls, and even fungus, the civilizations of Sarpadia are destroyed, and the continent falls into darkness. These creatures soon turn on their creators and terrorize the people of Sarpadia, while the Merfolk suffered an invasion of crustacean-like homarids, which benefitted from the cooling oceans. The elves and humans of Sarpadia begin breeding primitive but adaptable subspecies: saprolings and thrulls, respectively. Fallen Empires The harsh climatic changes that followed the destruction of Argoth caused the southern continent, Sarpadia, to struggle for survival.The following Ice Age is detailed in Eternal Ice and The Shattered Alliance, also by Jeff Grubb. This story is fully explained in the novel The Gathering Dark by Jeff Grubb. Despite this oppression, it is during this era that mortal wizards first discover the five-color nature of magic. Preachers and witch-hunters hunted the countryside for the few remaining wizards. Fanatical priests controlled a few powerful city-states. Tiny, insular villages dotted a wasted, goblin-infested landscape. In this age Terisiare's survivors were bitterly opposed to magic. This story is portrayed in the Fallen Empires and The Dark expansions. ![]() The destruction of Argoth caused a nuclear winter that would later lead to the Dominarian Ice Age. The Dark: The devastation wrought by the Brothers led to the fall of many civilizations and the beginning of a Dark Age in Dominaria.This story is the basis for the Antiquities expansion and later the Urza's Saga Block. The Brothers' War predated 5 color magic it was fought with artifacts. This caused the Dark, the climate changes which led to the Fall of the Sarpadian Empires and finally to the Ice Age. The war devastated the land of Terisiare on the plane of Dominaria and culminated in a world-devastating climax on the island of Argoth. #The thran j robert king series#Marshalling vast armies aided by their impressive machines (some of the old Thran Empire, some newly made) the brothers staged a series of battles. As their power as artificers grew, so did their enmity, eventually erupting in an all-out war utilizing powerful constructs. The Brothers' War: War between Urza and Mishra, two brothers who were trained by the archaeologist and artificer Tocasia in creating magical devices based on ancient Thran technology.Robert King's novel The Thran explores their culture in some depth. ![]() They are only hinted at in the game, but J.
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